Hi,
I am working on multiplayer setup (using multiplayer option, number of players set to 3), where I am saving values to an array variable in CustomPlayerState, from each instance of multiplayer.
Now the problem is, if I try to retrieve values from that array (string) variable (which is stored in CustomPlayerState), it shows only values from that particular instances of multiplayer.
That is, for example,
client 1 will show stored values as chair, table. (in client 1 game window)
client 2 will show stored values as box, table. (in client 2 game window)
server will show stored value as box (in server game window), all in their respective instance of game window.
My question is, how can I access or get all instances values in one place? like, I want to access all player stored values in server window. It should display client 1, client 2 and server array values in one place.
Blueprint is attached for reference. However I try its showing values only to its own instance.
I am using firstpersoncharacter to both save and retrieve data from array.
Version UE4-26.2
Thank you