I am making a third person shooter and the server or standalone version using PIE works fine. When trying to play as the client, the shooting angle of a projectile isn’t replicating to the server or even for the client who is shooting.
I have noticed that if I play as the client with a server as player, when I walk in the server characters FOV, it replicates the angle, back out of view and it stops working.
By the way, this is all inside the MyCharacter blueprint, should I maybe try putting it in the Controller blueprint?
Here’s what my Blueprint looks like:
Oh, the Tell Server Is Shooting Event is just for animation condition replication, this shouldn’t be affecting anything, I already removed it to be sure.
Any help would be greatly appreciated.