Not able to playback sound from UMediaSoundComponent in Game mode

I am doing something very similar to SMediaPlayerEditorOutput, with an instance of “UMediaPlayer” and “UMediaSoundComponent”. I am able to get the video perfectly, but I am having trouble with the audio playback while in the Game Mode.
I have checked that a SampleQueue is been added to the Audio Sink, and also its been dequeued by an Async read form the XAudio2Source(Windows).
Everything seems to be fine, even the raw audio buffers being passed along look alright, but I don’t hear any sound, which otherwise I can from the Editor’s MediaPlayer’s playback.

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