hi,
i want to create an lowpoly mesh for ue4 in maya2010 with rounded (smooth) edges for ue4…
but everything i tried, was not acceptable for me:
i made an lowpoly mesh in maya 2010 and went to zbrush and subdivided it several times, so that it looks good for me.
after this i exported this highpoly as an obj.
than i loaded these two meshes (highpoly and lowpoly) into xnormal and baked my normal map.
after this i loaded up my lowpoly mesh into ue4…
but the hard edges were not gone after all (you can see the “lowpoly-cage” smoothed out,
but i dont want these hard edges for the ue4-look).
can please somebody give me an advice where my “thinking-error” sits?
i only can send you two pics (the lowpoly and the highpoly) without the normal
(got problems on my pc).
i just want the smoothness from the highpoly in the rounded areas,
but with my normal applied on the lowpoly, i got the harder edges from the lowpoly in the rounded areas (a little bit smoothed, but not “rounded” enough).