i want to create an lowpoly mesh for ue4 in maya2010 with rounded (smooth) edges for ue4…
but everything i tried, was not acceptable for me:
- i made an lowpoly mesh in maya 2010 and went to zbrush and subdivided it several times, so that it looks good for me.
- after this i exported this highpoly as an obj.
- than i loaded these two meshes (highpoly and lowpoly) into xnormal and baked my normal map.
- after this i loaded up my lowpoly mesh into ue4…
but the hard edges were not gone after all (you can see the “lowpoly-cage” smoothed out,
but i dont want these hard edges for the ue4-look).
can please somebody give me an advice where my “thinking-error” sits?
thanks for an answer!