All my Normals are flipped even though they’re facing the correct way in Blender. What export/import setting should I use in Blender and UE4? I’m only importing a mesh and texture.
Looks like this in Blender: Imgur: The magic of the Internet
Looks like this in UE4: Imgur: The magic of the Internet
Also should I use FBX 6.1 ASCII? And if so what settings should I use? It’s no different there and with FBX 6.1 the size of my model is tiny. Changing scale from 1 to 100 does nothing.
I’ve tried searching for answers and watched some UE4 Live Training tutorials but they don’t seem to fix my issue or I’m doing something wrong.