and here is another noob-question:
i´m working with maya, everything looks fine, so i created an static mesh (an house).
- i made the uv´s properly and exported the house as an fbx into ue4
- i dropped the house as an static mesh into my scene
but unfortunately i can see from an outside view through these house-walls.
(i can see these walls from inside, but not from outside).
i tried a lot with the normals in maya… but i failed everytime.
and here is my question:**
what can i do to correct this error?
thanks a lot for an answer!