and here is another noob-question:
i´m working with maya, everything looks fine, so i created an static mesh (an house).
- i made the uv´s properly and exported the house as an fbx into ue4
- i dropped the house as an static mesh into my scene
but unfortunately i can see from an outside view through these house-walls.
(i can see these walls from inside, but not from outside).
i tried a lot with the normals in maya… but i failed everytime.
and here is my question:**
what can i do to correct this error?
thanks a lot for an answer!
did you make your house with inner and outer walls and a gap in between?
pics would help
@: I think he just used planes for it -> you could use the “two sided” in your material or make it solid. I think you can also flip your normal in your 3d program -> just google for it
i´m sorry for my question… but i found my mistake:
i used maya an obj-mesh as an base for my house…
so after all i didn´t use the unlock-normal-option for my obj-file in maya.
after i corrected this mistake, i reversed my normals and everything works fine (i have some overlapping uvs, but i will correct them now).
i was so concentrated in ue-settings, that i didn´t see the “elemental” maya-setting.
thanks a lot!
well that’s what it sounded like but thought I’d check just in case:)