Normal -Quaternion Interpolation enabled by default

I ve seen countless times creators being confused why their animation is spinning weirdly and not heading to the closer keyframe when angle is close to 360. I believe that quaternion interpolation could be turned on by default within sequencers to avoid confusion, as it is an obscure setting and it also uses a technical term making it hard to figure out by a new creator. Also not sure why its turned off as it is more niche to have it turned off.