for the last three weeks im suffering with 3ds max baking my normal maps with problems. the funny thing is that i even tried xnormal but im still getting the same results. so basically i get flat normal to the center of my object’s map and around the edges i get weird shadows like its distorted or something. I tried mesh skewing it didn’t work. I also downloaded some project files from digital tutors and didn’t change anything and I baked it I got the same issues although I rechecked the video and the guy didn’t have this flat texture problem. So im guessing theres something wrong with my max and not my model. so heres a quick model i made to represent my problem:
My sample model:
my texture applied to a low poly mesh:
So im really getting worried cuz i can’t even bake a normal map without this problem anymore. plz help me.