Normal map stepping artifacts (map from substance designer)

ok that’s a solution I think. But based on what you said this will cost a lot of vram. I’m sure that there is something I’m missing because:
this is SD:

and this UE4:

I’m sure that there is an option I’m forgetting because it can’t be the rendering of the normal map is vastly different in both softwares.

Thank you for your guidance. I’ll keep looking