Hello, I’m very new, just finished up my first ever model following the popular Blender Guru’s Anvil series. Figured I need an anvil for my game so may as well, but that’s unrelated.
Here’s my issue: the normal map is offset slightly, but only in UE4. I have screenshots of both normals as seen in UE4 and Blender, they are relatively the same but I “flipped the green” something or other in UE4. I really have no idea what is causing this so here I am. Thanks for the help in advance, I’ll be actively watching this post for the next few hours.