Hello dear unreal artists! I’m confused and i need your advice. I have a very unusual shading problem with my normal map - it looks totally fine in areas affected by direct lights but all the bounced light and shadow areas have this weird inverted red channel effect.
Here is the small list of things i already checked but none of them really helped me to figure out the cause of this weird shading glitch.
- Proper DirectX normal map file;
- No UV mapping errors, mirroring or complex UV map transformations;
- No errors in material editor’s preview;
- No shading artifacts in Lighting Only or World Normal display modes;
Can anyone please tell me what is happening and why. Thanks in advance.