I’ve been using materials with normal map.
I used the materials as walls and put a light in a room… i’ve noticed that light works only in one direction (no pun intended)!
(the point light in screenshot is completely default i didn’t change any variables.)
Also there is another problem with normal map. Why does it convert my original norm map into a weird yellow red one?
Why cant it load a original blue red one?
I haven’t tested normal maps yet, but with UDK you had to make sure that you imported it with normal map compression, otherwise it does not get rendered correctly.