Look here is the model on which Uvs are on first channel
Now this is other model which on which the first uv which normals used is moved to second.
So to apply normal map now i have to use TexCoords node and tell it to use second uv channel, right?
as you can see the other one on the left is identical in shading (one group) to the perfect one, the only real difference (apart of that its not exploded)
is that the first channel is moved and instead first channel is different
this is how the network looks
it should be all perfect… but no. this is what i get
and ive looked into all possible reasons this happens and no, it SHOULD work perfectly but it doesn’t i assume thats a bug.
Yes it is a bug, as soon as i import it with UV2 copied into UV1 problem is gone.
But it doesnt solve the issue i need it to work on second uv channel.