Normal map issue

Hello, I got a problem with the normal map on a 3d model :frowning:

In blender, normal map works fine, we don’t see uv seams.

But when I display color of the normal map, uv seams are visible, this strange because normal render well :thinking:

When I use this texture on unreal, the display is bad

I check if it was not a normal direction problem, but looks fine…

I edited the texture to make uv seams render well in color, but still don’t work on unreal …

Please help :stuck_out_tongue:
Sorry for my english