Hi there,
since 4.7.5. normal maps are displayed and used in reddish color wich leads to ignore e.g. vertical lines. In 4.7.4. the same normal map is imported, displayed and used correctly: the maps are blueish as they normally are, though compressed in BC5 (TC Normalmap), and could be used in materials as usual with Sampler Type “Normal”.
Due to the issue I have to compress them in 4.7.5. as DXT1 (TC Default) and switch Sampler Type to “Linear Color”, the only one wich works. But this leads to adding 2 nodes to every normal texture in every material to stretch the space from 0/1 to -1/1 - wich indeed gives then the same look and feel as in 4.7.4.
Because every normal map wich is imported by UE4.7.5 (I use JPG, PNG and PSD) is handled like this - wich was okay in 4.7.4. and none of them works in the old way, I want to know what to do now. As you surely understand I don’t want to add 2 nodes to every material and I’m reeally confused about that UE4 doesn’t handle normal maps, well, normal any more.
Probably a bug? Can anyone confirm?
Longer explanation and pictures in forum.
Thank you for your help.