Normal map is weird in unreal

This is getting more and more confusing :smiling_face_with_tear: does anyone know why my normal map look like this in unreal? But when I baked it in marmoset, it looks fine. I also imported my normal map in maya and applied it, looks fine to me either. But things just goes down hill when I tried it in Unreal

Maya

Unreal

Did you try?

image

Toggling that.

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YO THANK YOU SO MUCH!! it WORKED

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