Normal Map is “smudging” or “blurring” the texture, how to fix? UE4.25

I have attached a picture to show what’s going on. I’m not sure where the error is. I’ve been making a low poly of a truck I got off Sketchup Warehouse. The low polys have proper UV mapping and have high poly meshes baked on the low poly.

I should also mention that when I view the actor inside the actor Blueprint’s viewport, it looks fine.

Was your normal map imported as normal map? Double click it and make sure Compression Settings is set to Normalmap.

Can you show the material?

The material is simply just the texture plugged into base color, normal map plugged into normal and PBR into Occlusion, Roughness, Metallic. Nothing fancy at all. If I break the normal map’s connection to the normal pin, it gives me the result shown in the 2nd image.

yes imported as normal maps

Just to update a possible solution to this, I was making materials for another model and it happened again. I was able to find the culprit, which was the DEFAULT NORMAL MAP which is normally applied to the texture parameter in the base material. For some reason, when an instance is created, and another normal map is put in it’s place, it goes b@tshit. Simply replacing the default pebble thing normal map with any other custom normal map in the base material fixed up my model.

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