Normal Map Into Autodesk?

Hey guys,

So I finally came out with the normal map and I have the low poly model loaded in Autodesk Maya and now
assigned the normal map to the Model.
I also made sure to be on high quality rendering…

However the normal map doesnt show up at all?

Anyone know whats going on?

As you can see I am on the Legacy HQ Viewport
Also I have the map loaded as an assigned material…

Any ideas guys?

Just in case, I wanted to show that the UV is indeed still here and working

you’re better off using youtube. there are plenty of tutorials on there on how to bake normal maps.

No no, Im okay with baking, its how do I get it to show up in Maya.

Ive watched vids on how to do this but after inserting the normal map for them, it just appears while mine doesnt…

Hey guys so thanks to some help
I have been able to nail down the problem to the normal map.

When I apply the normal map it looks like this…

I can see that bits and pieces of the normal maps img are actually on different parts of the model…

Im using XNormal and I put the
high poly into the high def slot
and low poly into low def slot

For the smooth normals section Ive tried both
"Use Exported normals’
“Average Normals”

-When I choose exported or average normal I make sure to do the same selections
on both high and low def

For baking options I leave everything as default.
The only thing Ive changed is the resolution the second time around.

I made it 4096 x 4096

Any ideas guys?

I don’t know but maybe try posting in the rendering forum instead of general disscuss? Sorry I’m not able to help.