Summary
sketchfab expects directX normal maps according to the information on the platform. exept…I’ve tried several software with normal maps, like metashape and Cinema4D that export openGL normal maps. In sketchfab these normal maps don’t have to flip the normals. So my question is: what is happening? Is sketchfab converting automaticly. I’ve tried several normal maps.
Rene
What type of bug are you experiencing?
Other
Steps to Reproduce
upload a openGL normal map to a mesh. check if the green channel must be flipped. It should be if sketchfab is expecting DirectX. in my case it doesnt need to be flipped.
Expected Result
normal maps should be directX according to details provided by fab.
Observed Result
sketchfab expects directX normal maps according to the information on the platform. except…I’ve tried several software with normal maps, like metashape and Cinema4D that export openGL normal maps. In sketchfab these normal maps don’t have to flip the normals although they are openGL. So my question is: what is happening? Is sketchfab converting automatically. I’ve tried several normal maps.
Rene
Platform
windows10 firefox
Operating System
desktop windows10