(Its the brown thing on top of the screen, that I’m talking about)
I finally discovered that my normal map is making the model ignore the light (at least it is what it looks like), when its rendered on my physical mobile.
This problem occurs on all Normal map(including the Starting content).
It looks fine on PC, in any way(selected viewport/standalone Game/Standalone game mobile/New Editor PIE) also in any “Preview Device” (Android OpenGL/Vulkan, PC D3D SM5/6)
How can I fix this problem?
Normals not connected - Mobile screen
Material with only Base Color
Normals connected - Mobile screen
Material with Base Color and Normal
Normal Map
Material
Context: I did an upgrade from UE4.20.3 to UE 5.3.2, to make a mobile version, The PC version works fine.
I’ve already tryed to “Flip Green”. When I do a Quick launch with “Cooking on the fly” it works fine.
PS: Even on a BlankProject the problem happen