Could someone perhaps help me finding solution what is causing artifacts on normal map baking?
Not sure what is causing them, the other side of mesh is flat so it shouldnt pick other side of baking box for it for front. Maps are baked all in tga non compressed. I get artifacts on AO map aswell, however they look different there.
I get same baking problem if i bake with Mudbox or Xnormal. There are no overlaping problems on UVs or anything like that.