Hi, my normal map does not seem to display correctly with static lights but with stationary and movable ones it works fine. How back would it be if I had movable lights everywhere on my map so that all my normal maps can come through ?
is there a way to fix it so that I can use static lights and get my normals to show up ?
Here is a picture of how is looks under a static light:
-have you rebuilt the light?
-set your quality settings to “epic”
-what happens when you flip the green channel of the normal map -> double click onto it in your content browser - flip green…
On your map window, click the Settings button to get the drop down menu, then look for “Engine Scalability Settings” and “Material Quality Level” under that.
okay I’ve tried all of them (the quality was already epic and high) still no difference. Would my game run really slow having about 10-12 movable lights in it?
also my precomputed visibility does not appear to work. I don’t see the cells and when I play the game in editor with the orthographic ports open, I don’t see anything being culled.
You wont get a big difference in performance But have you already tried to use a normal map or a material from epic games so that we know if it’s probably because of your level
Also which engine version do you use + have you set the mode from the texture to “normal”?