Just noticed that Normal Impulse is now in the same direction as the sweeping object’s velocity, and with variable length. IIRC that’s the opposite of how it’s supposed to work?
This only happens when hitting simulated objects, non-simulated objects behave the same as before. Normal Impulse is now in opposite directions when hitting simulated and non-simulated objects. Very weird to work with.
Is this intended and is it to stay?