Normal Distribution in Blueprints


I’ve got a little maths problem/challenge here. How would one go about creating a normal distribution of values using nodes. I understand that you can’t create it with 100% accuracy but is there any way of getting something similar to it?


You can make custom functions in unreal. It uses bezier polynominals, so with some luck you could calculate exact points you need to make quite accurate function.
Or you can see in code how they calculate it and find needed values.