Normal - Ability to make "Template materials" that we can assign textures

A task that I tend to repeat a lot is to drag a texture into UEFN, create a material from it, then a static mesh, then a blueprint prop.

It would save a ton of time if that repetitive process could be simplified by still appealing to most use case scenarios.

One of which is the type of material you want to apply to the texture.

So the feature request is the ability to make “template materials” which will then show when you right click on a texture. Pressing them will assign the texture to them, as taken from the template itself. Think of it like a master material but the context menus support its functionality.

@Wertandrew Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.