A production-ready, versatile architectural kit designed for rapid construction of commercial and office buildings, covering both exterior and interior spaces. Made primarily for games but can be used in cinematics as well! Built from the ground up for Unreal Engine with clean grid snapping, material flexibility & customization, interactable doors and optimization.
OVERVIEW PDF: https://drive.google.com/file/d/1zWY_QEdPVo2W1A1EZVD2SUHkROtM87hP/view?usp=sharing
VIDEO TUTORIAL COMING SOON!!
Key Technical Highlights:
167 Unique Meshes & 306 Total Assets: Full structural set including modular wall panels, glass curtain facades, floors/ceiling slabs, stairs, and atrium structures.
54 Textures: Custom-Authored: Textures personally made in Substance Painter using layer blends of ambientCG (CC0) and Substance Painter textures, specifically tailored for realistic office and commercial environments in UE.
Hybrid Nanite + Glass Blueprints: Translucent glass elements are separated into dedicated Blueprint actors so parent wall geometry retains 100% Nanite pipeline benefits without rendering conflicts.
Scaled to the Epic Games/UE Mannequin: 1 Unreal Unit = 1 cm
Interactive Door Systems: Includes dedicated, event-driven Door Blueprints; every door asset comes with a fully functional, interactable Blueprint counterpart for seamless gameplay integration.
Material-Agnostic Setup: Built using clean UE auto-unwrapped UVs combined with a hybrid mix of Tileable and World-Aligned (Triplanar) Master Materials.
Parameterized Controls: Exposed material parameters for color tinting, texture scaling, metallic/roughness adjustments, and togglable dirt/grunge overlays so you can customize the entire kit to your personal preference/goal!
Drop-in Texture Compatibility: Effortlessly swap default textures of material instances with your own Megascans, Substance, or custom PBR textures without re-authoring UV maps.
Lumen Native: Pre-configured lighting setup tuned specifically for Lumen & MegaLights.
Architectural Workflow & Modularity: All structural components follow strict 0.5m grid-snapping standards to guarantee seamless assembly. The included showcase level demonstrates a complete multi-story commercial atrium level instance, proving exterior-to-interior spatial flow.
For any support or bug reports feel free to join my discord server:
!!! LUMEN IS REQUIRED FOR OPTIMAL QUALITY AS SHOWCASED !!!
( In Project Settings: Enable ‘Support Hardware Ray Tracing’ and ‘Use Hardware Ray-Tracing when available’, Set Reflection Method & Global Illumination Method to Lumen, Enable ‘SM6’ under Windows, Restart Unreal, then Enable ‘High-Quality Translucency Reflections’ and lastly enable MegaLights )
!!! INTERACTABLE DOORS !!!
( In Project Settings go to Engine → Input → Bindings → Action Mapping, Press + Icon to add action, name it ’ Interact ’ and assign Keyboard key ‘E’ to it )
Technical Specifications:
Unreal Engine Version: 5.8+
Nanite Enabled: Yes
Blueprints (44 Total): Includes Nanite-optimized glass assemblies and Interactable Door systems
Textures & Materials: 54 Textures ranging from 1024x1024 to 2048x2048 PBR maps, (Textures downscaled for optimal performance; source 4K maps available upon request), 41 Parameterized Materials
Collision: Custom collision setups on all structural meshes
Target Platforms: Windows, Medium to High-End PCs