Hello everybody,
I wanted to import a simple car (parent body with 4 wheels attached to it) to unreal, but it imports the whole thing without creating the hierarchy,
I found multiple outdated not working tutorials, I found many interesting things in the documentation including this
https://docs.unrealengine.com/latest/INT/Engine/Physics/Vehicles/VehcileContentCreation/index.html
but it does not say how to import from blender a whole vehicle, keeping the hierarchy intact
can someone explain to me how it works with the recent (4.18) unreal version ?
thanks for your help