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Nood - Blender Car Physics Import - Desperate to find a working tutorial

Hello everybody,

I wanted to import a simple car (parent body with 4 wheels attached to it) to unreal, but it imports the whole thing without creating the hierarchy,

I found multiple outdated not working tutorials, I found many interesting things in the documentation including this

https://docs.unrealengine.com/latest/INT/Engine/Physics/Vehicles/VehcileContentCreation/index.html

but it does not say how to import from blender a whole vehicle, keeping the hierarchy intact

can someone explain to me how it works with the recent (4.18) unreal version ?

thanks for your help