Ugh, sorry about that, was pretty tired when I posted this.
Back on topic, I supposed my question should have been about debugging techniques in Unreal.
Am I right in saying debugging in Unreal (in situations like this) is basically just jumping straight into the engine source and figuring stuff out? (I am totally okay with that!)
At this time, most of my experience is with Unity and they throw errors and warnings to the console whenever something is wrong. Which I guess they have to, since there is no source access, but does Unreal do anything similar to this at all?
Are there any sources on debugging in Unreal?
I’m using 4.6.1, built from source. Oh another question, why not, is the documentation for previous versions of the engine hosted somewhere? My beloved 4.6 docs got replaced by new 4.7 docs.