Noob Trying to call function from DLL

I’ll check out that sample, thanks!

Here’s the thing I don’t technically need to call the functions from game play. I just thought of an example, hopefully it better describes what I’m trying to do.

Let’s say I wanted to edit my game world using an xbox controller (bare with me). This doesn’t have to be during game play. So I want to write a plug-in / module / something which does the following :

 For the currently selected game object, move it in the direction the controller's analog stick is pointing. 

This has nothing to do with game play but rather design of the world and interacting with the unreal editor itself. Rather than using the mouse to position an object in my world, I want to use an xbox controller. So if I were to build my game into a standalone exe, none of this code would be built into it. This is purely another way of interacting with the editor.

Now this isn’t what I’m actually doing (the actual system is more complex) but it’s the same idea.

Hopefully that describes what I’m trying to do here a little better. If I didn’t absolutely confuse the heck outta you, how would you go about doing that?

EDIT: and say the Dll gives you the current direction the controller’s analog stick is being held in.