Im a nub trying to create his first level. Man this level design stuff is tough.
Anyways, Ive created a landscape and a blend material to paint textures. Thing is they always look blocky (see screenshot).
Here’s my material :
I made many research on the web and on this forum. Here’s what Ive tried :
- Deleting and recreating landscape (no change).
- Converting Height Blend to Weight Blend (seemed to make it a little less blocky, but still blocky).
- Change landscape component size (makes blocks smaller it seems, but still blocky).
- Creating a bigger landscape (no change because quad density seems to stay the same).
So is there a way to completely remove blocks???
After using the flat sculpt tool and visualizing in wireframe, looks more like a landscape mesh resolution thing, not sure. But I’m guessing it’s the same for everyone, so still don’t get why my painting looks so blocky.