So i’m pretty new to the whole unreal engine thing. I had some questions about getting started with animations and what not. I’ve messed around a little with blender and have a small background in programming. Like I can get the mindset behind the programming, and some general ideas on ue’s style of programming.
Q1: I want to make a skill for my character that does damage to enemies around him, and then moves said character. Think of like a shock wave with a dodge at the end. What’s the best way to go about doing that
Q2: What are some good/cheapish animation programs for making cel-shaded characters and abilities. Is cel-shading better for polygon counts, or not?
Q3: What’s the best advice you can give me for skeleton rigging, scaling, and reducing polygon count on my models? I’ve made a model already, but he came out EXTREMELY small and lagged the game due to the poly count. (going from blender to ue4)
Anything else you guys can add would be wonderful.