Does anyone know how to get the same result by clicking on the “BTN save game” as in the character blueprint with the ö input?
Sorry I can’t answer your question with any certainty, but your pictures are hard to read.
If you are on Windows Use Win + Shift + S to take a rectangular screenshot and then you can Ctrl + V right into the forums.
I’m assuming your BTN save game
is in a widget? Does the OnClicked Event Not work? you could make a function library that does the Actual Saving and then call that function from both the Keyboard and UMG OnClicked Event.
Not 100% sure that is what you are looking for.