I’ve made environments before but haven’t needed to tackle level streaming personally in the past. I just wanted to make sure I’m understanding it straight in reference to my current level setup.
So in my scene I have an exterior and an interior space connected by a cave-like structure. I want the interior to stream in and exterior to stream out as you pass through this cave (and vice versa). With this being the case, am I right in understanding that I would have the cave on the persistent level while separating the exterior and interior on to their own individual levels (so three in total) and use volumes placed somewhere within the cave to stream them in/out appropriately?
Thanks for the help