Noob question, I have a problem with PlayMontage and AnimNotifyState

I made a melee system with sequential hits (via AnimNotifyState), but to make the full combo look normal, I had to cut the animations. accordingly, if the combo is not complete, then it ends with a clipped animation and looks terrible. Is it possible to make the full animation play when the combo breaks? I read the Unreal Engine 5 document (Animation Montages, Editing Animation Montages, etc. but didn’t find anything about it).