Im a quite new here, and i have a question…
I would like to know how to apply a terrain layer with a higher resolution on a heightmap with lower resolution… As i seen it in one old UE game.
When I want to add the Layer,… One of the Layer options is “Import from file” option, but my 8bit .png file have higher resolution than the Heightmap i used, so when i try to use that Layer file i get “The Layer file’s size (1024x1024) does not match the current Landscape extent (256x256), if you continue it will be padded/clipped to fit” and after i agree with importing i see only a small portion of the layer mapped to the Landscape.
So far, i tried these with no luck
- I’ve tried to scale imported heightmap and add the layer, but with no luck. (the layer had low detail)
- In Paint Mode i tried to use the .png Layer file as mask, with the same results.
- Last time, i tried to create a 1024 x 1024 Landscape, but i am not able to… (the editor let me create max. 1021x1021, well, according to the Landscape Technical guide this is the closest resolution i can get, since some vertexes are shared between components, or i am wrong?) Then i used Gismo to import the heightmap to the Landscape, but im not quite satisfied with the outcome, because on one side of the terrain edge it looks like as the landscape is filled in, and i am afraid that it could create problems when i attach the other landscape to this one.
So, is there a way how to make this happen?