I’m sure this is a noob question, but what is it called when a player is queued to interact; the character presses a button, and the player’s character automatically moves into position, for example?
When my player enters a collision box and presses a button, I’d like the player’s character to automatically take up a specific, predetermined position.
Is there a name for this type of animation?
I’m trying to research it in order to figure out how to make one, but I can’t seem to land the search.
You just need to include a position (usually a bone) into the master skeleton to which you align A to B.
Think of it this way for hand shake.
A goes to B, where is B? And be is like Where is A?
If you have a bone for B inside of A and a bone for A inside of B you can immediately say “here’s A”. Or here’s b.
You can repurpose the existing IK bones for this if you are doing a one shot.
all you have to do is create the animation with the bone placed where you expext the root of the other animation to be.
You then tell the first character A, to take his position on the world location gathered from the position of the bone inside of B and fire off the animation (montage) of the interaction.
You can call this root alignment I suppose, since the purpose is to align the root of A to B or B to A.