I’m going through some tutorials right now about hooking up animations with State Machines.
In the tutorials, he has access to a bunch of different animation .fbx files. For example, jump start, jump end, jump in air… etc.
So, my question is; when I’m creating animation files, do I export out my Mesh with the Skeleton (bones) first?
Then, do I make a bunch of separate animation files after that and just export the Skeleton (bones) out??
(Like I’d have 3 separate 3ds Max files, jump start, jump end, jump in air)