I need to ask about opening UE4 and VS2013 because I’m not sure I’m doing it right.
I’ve been opening UE4 from the launcher, then opening VS by double clicking on one of the classes in the content browser (or right clicking and choosing add new C++ class). Works fine most of the time, after changing any code I save in VS then click compile in the editor. But I still have quite a bit of trouble trying to delete classes from the content browser if I decide I don’t want them anymore and occasionally can’t save my level because external package something something transient something something.
Last night on webchat someone was talking about how I should always run VS first then run the editor by compiling the project in VS. I tried that but it felt wierd, when I do it this way am I supposed to just leave the build running and edit code while it’s still running? Or am I supposed to stop and start the editor everytime I want to edit the code (even slooooower than compile in the editor).
Apologies for the noob q, just want to try and get myself do everything the way I’m supposed to before getting nose deep in code…