I’m a relative noob with UE5 and just trying to use it for the most basic of video production stuff (not games). I want to start adding a bit of motion to props. As in the following, where I want to modify this prop so that the tape reels inside are rotating.
I figured that was - and is - easy to accomplish, so I looked for vids to help. Along the way, I landed on these BP-instructions and figured I’d just use process of elimination to determine which ‘Make Rotator’ value to use, but when I test this, the reel moves (not rotates) away from the mesh.
Thank you! I have modified my nodes to align with yours.
However, when I actually hit play to test, the reel turns for about a few seconds and then gets… stuck. I don’t mean that it stops. I mean it appears to get ‘stuck’ and not be able to continue rotating. Am I missing some continuity instruction perhaps?
Oh, that’s a good solve. I will do that if I have to. ATM, the prop is modeled. It’s not just a texture, it’s got geometry. BUT thank you. That’s a good alternative.
Just make sure to test every option with a fast render from sequencer. There is a chance certain ways of getting the result will look great in editor and then simply not work when rendering.
Thank you. Yeah, I’ve definitely learned that the hard way. And since rendering is lightning fast (compared to traditional 3d modeling software), there’s no reason not to.
I am still hoping to get the mesh properly rotating. While I love the spirit of @pezzott1 's fix (and which I may end up using if I can’t get this cat-brain to work), I have a number of other prop-sets where I also need to accomplish things like this, so it behooves me to learn how to do it proper.
I’m just bumping this again now that the work week has started. I’m still searching for this solution. I may just yank the mesh from the blueprint and manually rotate it in the sequencer.