Question: Should I stop learning how to get characters migrated from 3dsMax/Maya into Unreal if my focus is on AI, Programming, and character interaction? I feel like I should skip it for now at least, but I don’t want to set myself up for failure down the line for something I don’t see coming.
I have managed to get the female skeletal mesh from the “Female Movement Animset Pro” and the male skeletal mesh from “GR Male Hero 02” working very well with the 1,300 animations I have targeted to the UE4 Template Skeleton. With the assets I have I could get by (especially with world creation) but my concern is when I hit adding the NPCs for interactions down the road.
Background: I’m currently a programmer and DBA (business/corporate/operations stuff). I am mostly interested in programming, AI, and using animation in character interaction within games.
For the past 2 months I have created projects (2-6 times each) following along with all of the video tutorials I could find between the Unreal Engine Learning area and YouTube. First month I worked on learning the engine and building a PC optimized for developing in it. Second month focused on characters and animations. This month I’m working on level design and streaming. December I want to start working on interaction with the world and objects, and then in January I want to begin on my portfolio project that I will be working on for another 2 years bringing it all together.
By 1/2019 I would like to have a portfolio project built in Unreal Engine 4 with my interested areas developed as well as they can be in that short amount of time. I want to primarily focus on concepts supporting my interested areas, secondarily using the engine to apply those concepts in the hopes that I’ll have some sort of marketable skills to get something entry-level.