Thanks ZenRowe for your reply and videos, I will watch more of them now when I’m free for a week.
I made a little template for my self in how to replace a vanilla dino with your own. I might as well share it here, most of it is from JasonFJ, hope he doesn’t mind.
1 CREATE THE DINO ENTRY
1.1. Copy PrimalEarth/CoreBlueprints/DinoEntries/DinoEntry_Para to your mod folder (Push Game and search next to filters)
1.2. Rename your copy to “DinoEntry_MyPara”
1.3. Edit the file and change Dino Name Tag from “Para” to “MyPara”.
1.3.1. In the same file, change Dino Descriptive Name to “Parasaur Ingame Name”
1.4. Compile and Save.
2 REFERENCE DINO ENTRY IN YOUR PRIMALGAMEDATA
2.1. Edit PrimalGameData_BP in your mod folder.
2.1.1. Locate Additional Dino Entries and click the + sign
2.1.2. Click the dropdown and select your new “DinoEntry_MyPara”
2.2. Compile and Save.
3 CREATE YOUR DINO VARIANT AND REFERENCE IT VIA TAGS
3.1. Copy PrimalEarth/CoreBlueprints/Dinos/Para/Para_Character_BP to your mod folder
3.2. Rename your copy to “MyPara_Character_BP” and edit it
3.2.1. Locate Dino Name Tag and change it to “MyPara”. Make sure it sticks (if you tab out it can revert)
3.2.2. Locate Custom Tag and change it to “MyPara”. This is used by PrimalItemArmor_(dino name)Saddle…
leave it default if you want to share saddle engram. Make sure it sticks (if you tab out it can revert).
3.2.3. Locate Descriptive Name and change it to “Parasaur Ingame Name”
15. Do whatever stats/colors/stuff you want to make it unique a bit.
3.3. Compile and Save.
Copy Skeletal mesh, rename, edit the scale of dino here, Save, choose the new skeletal mesh in Character_BP
Compile and Save.
Copy DinoCharacterStatus and rename. (Push Game and search next to filters) Here you can edit the stats of the Dino.
Open Character_BP push Components and add the new one, remove the old one. Compile and Save.
Open PrimalGameData, Search for Remap NPC, replace the old one with your new Dino. Compile and Save.
Move Dino up or down compared to ground level: Open Character_BP, go to Components, then Mesh and adjust hight.
Move rider position: Open skeletal mesh, push skeleton, edit RiderSocket
Change speed of dino: Open Character_BP, search for Movement Speed
Adjust Melee Damage: Open Character_BP, search for Melee Damage Amount