Hello everyone,
after hours of trying, i really need some help. I have a local coop top down multiplayer project. Input is gamepad twin stick controlled. Left stick for movement, right stick for aiming, Gamepad R2 to shoot.
Actually, if i am shoot, everything is working as intended. I have a target laser and the Projectile is going to the right direction, rotation etc.
Problem here is, when i spawn in a continuously projectile (for example like a flamethrower or laser), it will spawn one time and stay for the duration where it was spawned.
I did a try with a BPInterface ThirdPlayerController<-> BP_Flamethrower to send the current location&rotation to BP_Flamethrower and update it with “event tick”, but it doesn’t really work as i expected.
Maybe you can help me to implement this “flamethrower” in my current logic?
THANKS IN ADVANCE!!!