Noob looking for some help with character creation/skinning

just as the title says I’m looking for some help with character creation/skinning I looked around and found some videos about skeleton and pivot motion of characters but not so much with actual creation of characters.
I’m doing a small personal project and would appreciate any and all input to help because even in engine I could only find pre-made assets and assistance with weapons , vehicles and levels but not people/characters.
so anyone out there willing to help a noob out ?

Wait what. What are you actually asking for, tutorials for character modeling and rigging? For what software? Youll find pretty much anything on youtube these days.

I will personally suggest spending $30 a month, for a month or two, and learn from the tutorials on Pluralsight. That will get your your ground level basics to advanced and you’ll have a good start to make your own from scratch.

The general process to create a full functional character is the following:

  1. Sculpt Your Character (ZBrush)
  2. Retopologize your Character into a Low Poly Version (Maya, Max, Blender, etc)
  3. Rig your Character
  4. UVW Map your Low Poly (Maya, Max, Blender, etc)
  5. Bake your High Poly into your Low Poly (XNormal, Substance, Quixel)
  6. Texture/Skin your Character (Substance, Quixel)
  7. Export Textures
  8. Import your Character (Unity/Unreal/CryEngine)
  9. Set up your Character Script/Blueprint (Unity/Unreal/CryEngine)

As you can see, it’s a lengthy process for a newbie, I suggest taking it step by step through tutorials and learn the basics.