I imported a mesh in blender, i created a skeleton and i made a short animation, but when i try to export it in UE4, the mesh is exported alright, but the animation goes 90 degrees and not scaled. How do I properly export animations from blender? Any help or guidance is apreciated.
Mostly this gets solved when you select the skeletal mesh in blender - object (in the window beside the modes) - apply - roation/location scale
instructions unclear, **** stuck in the ceilling
This is how it should work:
yes i did this before , didn’t work , accept me on skype pls