new to unreal so forgive the basic questions but i cant find any source on the web that relates to my queries [and i’ve tried]…
I’ve created a static mesh sphere and applied a HDRI to it as Material.
I want to now be able to
A. Scale and align the geometry to the environment shown so it looks realistic…How exactly is this achieved? Is it jsut with camera angle and lens?
B. My Static Mesh Skydome has no base on which to rest my geometry and for it to interact in terms of light/shadow, so How do i go about creating/achieving this?
I attach an image of my floating Lamborghinis
Any links to tutes covering this, or direct insight shared would be much appreciated.