hey im trying to create a basic top down multiplayer game but im having issues with how to get it all to work correctly since im new.
im not sure how to get around this altho it may be simple and im over complicating everything from my understanding a player can only possess 1 pawn at a time so in my case this would be my top down camera since i want free cam movement with edge scrolling. so then if i possess the charactor i want the players to use it will also add a cam if there is none already which i cant use in my case.
so i have this on the game mode for the level
then create the players characters on the controllers and set it to a variable so the move command can use it.
basic right click and move the character
yes the AI auto posses on placed in world and spawn for the characters
yes the playercharactor vairable is set to replicate
all works fine in a solo game but clients dont seem to get any controll at all. also when testing as a listen server the listen server client gets controll as normal and the clients can see its movement altho the walk animations arnt replicating over
a error im getting with get ai controller
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetAIController_ReturnValue”. Node: Stop Movement Graph: EventGraph Function: Execute Ubergraph Charactor Parent Blueprint: Charactor_Parent
i believe this is my issue the clients arnt getting access to the AI controller ? if so whats the fix?