I am working on a project due in 48 hours and need to build a plugin interface for Unreal Engine. I don’t need the plugin to have any functionality, but ideally I would be able to use drop down menus, radio buttons, and sliders.
I understand that programming something built into the interface of Unreal is an endeavor that can’t be done in a few hours. But a better solution might be to use Unreal Menu Widgets, build the menu, then simply open it in a game level.
The problem is, I can’t get the menu to show in the viewport when everything is compiled correctly. Here’s a screenshot of my node graph (is that the right term?) and of the test menu.
I understand you probably think I know next to nothing, which is true, but any help is appreciated.