NOOB, Cook failing...BP only project

Alright guys…HELLO! This is my first post here and I’m so freaking lost, I hope one of you gents can help out. It’d be much appreciated.

I have a blueprint only project, It is failing to cook. This is my first attempt at cooking, ever.

I’m not really sure what to do, but somebody suggested posting a log: Here is that log. can anyone assist? I have no idea what I’m looking at. thanks!
UE5 - INTERFERENCE - 1st cook failure. · GitHub

UPDATE ONE

I have removed the plugin and the build still fails. The gist has been updated here:

Thanks!

Hello,

You have an issue with the TAKE RECORDER:

LogOutputDevice: Error: begin: stack for UAT
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error:
LogOutputDevice: Error: Ensure condition failed: false [File:D:\build++UE5\Sync\Engine\Plugins\VirtualProduction\MultiUserTakes\Source\ConcertTakeRecorder\Private\ConcertTakeRecorderManager.cpp] [Line: 83]
LogOutputDevice: Error: Could not find MultiUser client when creating ConcertTakeRecorderManager.
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x000001a93d815e08 UnrealEditor-ConcertTakeRecorder.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x000001a93d85eb89 UnrealEditor-ConcertTakeRecorder.dll!UnknownFunction

I’m not sure what version of Unreal you are on, but the TAKE RECORDER is deprecated, if I’m not mistaken. However, I do not think that is the cause of your issue.

It may be, but uncertain.

You should take a look at your recorded media setup to insure that there are no missing references.

Hi there, thanks for writing me back! I’m not sure what TakeRecorder is…I don’t believe I utilize it at all…

I’ll go ahead and remove that from my project! Thanks!

I have removed the plugin and the build still fails. The gist has been updated here:

Thanks!

Thanks for the update.

So, that TAKE RECORDER error is no longer there. However, you have other errors in your project. Unreal will generally stop at a certain amount of errors because it basically is saying, “Nah, this is too much. I’ll let them fix this first.”

So, one error down, one or more to go:

LogBlueprint: Error: [Compiler] In use pin generated from expanding Get Floor Vertex Color no longer exists on node Get Vertex Info generated from expanding Get Floor Vertex Color . Please refresh node or break links to remove pin. from Source: /Game/RetroFX/Blueprints/Misc/SpriteItem.SpriteItem
LogBlueprint: Error: [Compiler] In use pin generated from expanding Get Floor Vertex Color no longer exists on node Get Vertex Info generated from expanding Get Floor Vertex Color . Please refresh node or break links to remove pin. from Source: /Game/RetroFX/Blueprints/Misc/SpriteItem.SpriteItem
LogBlueprint: Error: [Compiler] In use pin Hit Result generated from expanding Get Floor Vertex Color no longer exists on node Get Vertex Info generated from expanding Get Floor Vertex Color . Please refresh node or break links to remove pin. from Source: /Game/RetroFX/Blueprints/Misc/SpriteItem.SpriteItem
LogBlueprint: Error: [Compiler] In use pin Return Value generated from expanding Get Floor Vertex Color no longer exists on node Get Vertex Info generated from expanding Get Floor Vertex Color . Please refresh node or break links to remove pin. from Source: /Game/RetroFX/Blueprints/Misc/SpriteItem.SpriteItem
LogBlueprint: Error: [Compiler] Could not find a function named “GetVertexInfo” in ‘SpriteItem’.
Make sure ‘SpriteItem’ has been compiled for Get Vertex Info generated from expanding Get Floor Vertex Color from Source: /Game/RetroFX/Blueprints/Misc/SpriteItem.SpriteItem
LogBlueprint: Error: [Compiler] In use pin generated from expanding Get Floor Vertex Color no longer exists on node Get Vertex Info generated from expanding Get Floor Vertex Color . Please refresh node or break links to remove pin. from Source: /Game/RetroFX/Blueprints/Misc/SpriteItem.SpriteItem
LogBlueprint: Error: [Compiler] In use pin generated from expanding Get Floor Vertex Color no longer exists on node Get Vertex Info generated from expanding Get Floor Vertex Color . Please refresh node or break links to remove pin. from Source: /Game/RetroFX/Blueprints/Misc/SpriteItem.SpriteItem
LogBlueprint: Error: [Compiler] In use pin Hit Result generated from expanding Get Floor Vertex Color no longer exists on node Get Vertex Info generated from expanding Get Floor Vertex Color . Please refresh node or break links to remove pin. from Source: /Game/RetroFX/Blueprints/Misc/SpriteItem.SpriteItem
LogBlueprint: Error: [Compiler] In use pin Return Value generated from expanding Get Floor Vertex Color no longer exists on node Get Vertex Info generated from expanding Get Floor Vertex Color . Please refresh node or break links to remove pin. from Source: /Game/RetroFX/Blueprints/Misc/SpriteItem.SpriteItem
LogBlueprint: Error: [Compiler] Could not find a function named “GetVertexInfo” in ‘SpriteItem’.

Something going on with your asset FLOOR VERTEX (COLOR).
Only you know what that relates to because it is your project. If you do not, then you’ll need to search for it in your project.

The value is UNDEFINED. It needs to be assigned a new value.