So I have been trying to build ArchViz in the unreal engine since a long time now, using all the tutorials, manuals the lot.
I have weird artefacts across across the space. I have attached screenshots, one image is of an unbaked scene, and how it looks after we build the lighting. The lighting setup is what Rag3dViz suggested.
I made the model in sketchup, every wall is a separate geometry. Imported it to blender, unwrapped the UV, on a separate channel. When i import it into unreal, it looks perfectly fine. But when i bake the lights, it goes down. Can someone help me or point me in the right direction?