Noob can't figure out how to blueprint : begin & end overlap of one object to move another object without keyboard entry or pre setting location

Aloha Pantoth,

Thanks so much. As this is my 1st experience with this forum, I am excited to get my 1st response! I really appreciate it. Funny how your solution looks a bit like a few of my best failures! (lol) FYI- I have been attempting to have everything in the same blueprint. But,…alas,… Event Tick is too costly a solution and I will have to find an alternative. I will study your blueprint and keep on keeping on until I arrive at a solution. ( and then share it with all on the forum here. I figure I can’t be the only one who wants to be able to code this thing.) My ultimate goal is to covert the code for VR use. It will be part of the controls for a ship I built & imported into Unreal from Blender.


I want this ship to be a shared VR space where I can hang out with my friends and we can fly through whatever space I create. My 1st place to fly through will be a Nebula simulation that I will build. Just cruise and hang out, with the ability to be able to control the ships movement up, down, forward, turn right and turn left with 5 separate control panel size cylinders (small for your characters hand to touch the collision box) that are the overlap objects. each one does one of the directional commands . The overlap cylinders will be on the bridge of the ship. I may attempt to create the turning ability with an interactive steering wheel. I need to keep everything as simple as possible for now as this is my 1st interactive Unreal Project . I continue to reach out to all for suggestions & recommendations. Much Mahalo-B